Given an image that contains a set of sprite frames, will give you a quick preview of what the sprite will look like when animated. You can specify the number of rows and columns, as well as the FPS the animation runs at. You can also specify the starting and ending frames for the animations. Plus, say you discover that the middle frames work better than the full frame set, you can now save the animation as a sprite frame set as well.
Just a few notes:
- When you don't supply an FPS it is defaulted to 30.
- When FPS is stated as being 0 or less, it is defaulted to 30.
- When you don't supply a value for either Rows or Columns, these are defaulted to 1.
- Rows and columns cannot be 0 or less, and are defaulted to 1 when supplied like so.
- The higher the value for rows or columns to use, the longer the preview will take to load.
- 10 to 20 is normally a good value for the FPS.
- Supports scaling of the animated sprite's frames.
- You can now save the animation - as a PNG, JPEG, BMP or GIF.